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	<title>Comments on: On Video Games</title>
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	<link>http://micahtillman.com/2007/12/19/on-video-games/</link>
	<description>Philosophy, Politics, Religion, Etc.</description>
	<pubDate>Wed, 07 Jan 2009 12:46:39 +0000</pubDate>
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		<title>By: Andrew Stevens</title>
		<link>http://micahtillman.com/2007/12/19/on-video-games/comment-page-1/#comment-1042</link>
		<dc:creator>Andrew Stevens</dc:creator>
		<pubDate>Fri, 21 Dec 2007 15:51:06 +0000</pubDate>
		<guid isPermaLink="false">http://micahtillman.com/2007/12/19/on-video-games/#comment-1042</guid>
		<description>Einstein did indeed define insanity as "doing the same thing over and over again and expecting a different result."  However, the people who are playing video games are doing it over and over again &lt;i&gt;slightly differently&lt;/i&gt;, which makes all the difference.  (I should say that I don't play video games at all except occasional turn-based strategy games when my wife talks me into it.)

As for the definition of a mental disorder, it goes to show how arbitrary psychology is (or, if not arbitrary, then morality in disguise).  I don't actually object to psychology making moral judgments, but I do require it to be crystal clear and upfront about it when it does so (which is not the case now).  In my view, it would be more appropriate for psychologists to diagnose a mental disorder as a behavior that is getting in the way of a person's life &lt;i&gt;in the opinion of the person himself&lt;/i&gt;.  If we use somebody else's opinion (e.g. a psychologist's) of whether the behavior is interfering in the person's life, then we are sneaking in a moral judgment about the situation.  (That judgment may very well be right, of course, but we should have no illusions about what kind of judgment we are making and what its scientific status is.)

Anyway, I just wanted to mention that since I find our current trend of giving scientific deference to the moral judgments of psychologists to be a disturbing trend.  In no way should this be viewed as critical of the profession itself or any of its methodologies.  It is fairly clear to me that it hasn't even occurred to most psychologists (and certainly not to the public at large) that they are making moral judgments, even though this is obvious.</description>
		<content:encoded><![CDATA[<p>Einstein did indeed define insanity as &#8220;doing the same thing over and over again and expecting a different result.&#8221;  However, the people who are playing video games are doing it over and over again <i>slightly differently</i>, which makes all the difference.  (I should say that I don&#8217;t play video games at all except occasional turn-based strategy games when my wife talks me into it.)</p>
<p>As for the definition of a mental disorder, it goes to show how arbitrary psychology is (or, if not arbitrary, then morality in disguise).  I don&#8217;t actually object to psychology making moral judgments, but I do require it to be crystal clear and upfront about it when it does so (which is not the case now).  In my view, it would be more appropriate for psychologists to diagnose a mental disorder as a behavior that is getting in the way of a person&#8217;s life <i>in the opinion of the person himself</i>.  If we use somebody else&#8217;s opinion (e.g. a psychologist&#8217;s) of whether the behavior is interfering in the person&#8217;s life, then we are sneaking in a moral judgment about the situation.  (That judgment may very well be right, of course, but we should have no illusions about what kind of judgment we are making and what its scientific status is.)</p>
<p>Anyway, I just wanted to mention that since I find our current trend of giving scientific deference to the moral judgments of psychologists to be a disturbing trend.  In no way should this be viewed as critical of the profession itself or any of its methodologies.  It is fairly clear to me that it hasn&#8217;t even occurred to most psychologists (and certainly not to the public at large) that they are making moral judgments, even though this is obvious.</p>
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		<title>By: Mr. Salk</title>
		<link>http://micahtillman.com/2007/12/19/on-video-games/comment-page-1/#comment-1038</link>
		<dc:creator>Mr. Salk</dc:creator>
		<pubDate>Thu, 20 Dec 2007 22:16:55 +0000</pubDate>
		<guid isPermaLink="false">http://micahtillman.com/2007/12/19/on-video-games/#comment-1038</guid>
		<description>&lt;em&gt; It was the fact that video games are seen by most people as a complete waste of time, and this makes it difficult for people in relationships to also be gamers. It’s the tension that video games cause in the home that kept him from finding them fun/relaxing (like he used to).&lt;/em&gt;
This is the key bit.
  Video games are inherently antisocial, and almost certainly destructive to an adult relationship.  It’s impossible to justify to a spouse ones daily online relationships with/against reclusive teenage boys.  You’re better off reading pulp fiction in bed while she watches Project Runway (and you pretend not to be interested).</description>
		<content:encoded><![CDATA[<p><em> It was the fact that video games are seen by most people as a complete waste of time, and this makes it difficult for people in relationships to also be gamers. It’s the tension that video games cause in the home that kept him from finding them fun/relaxing (like he used to).</em><br />
This is the key bit.<br />
  Video games are inherently antisocial, and almost certainly destructive to an adult relationship.  It’s impossible to justify to a spouse ones daily online relationships with/against reclusive teenage boys.  You’re better off reading pulp fiction in bed while she watches Project Runway (and you pretend not to be interested).</p>
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		<title>By: Amanda</title>
		<link>http://micahtillman.com/2007/12/19/on-video-games/comment-page-1/#comment-1037</link>
		<dc:creator>Amanda</dc:creator>
		<pubDate>Thu, 20 Dec 2007 22:16:38 +0000</pubDate>
		<guid isPermaLink="false">http://micahtillman.com/2007/12/19/on-video-games/#comment-1037</guid>
		<description>Well, I think that definition of insanity comes from Einstein, maybe, I think that's what Tim said.  :)</description>
		<content:encoded><![CDATA[<p>Well, I think that definition of insanity comes from Einstein, maybe, I think that&#8217;s what Tim said.  :)</p>
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		<title>By: Micah Tillman</title>
		<link>http://micahtillman.com/2007/12/19/on-video-games/comment-page-1/#comment-1033</link>
		<dc:creator>Micah Tillman</dc:creator>
		<pubDate>Thu, 20 Dec 2007 19:20:33 +0000</pubDate>
		<guid isPermaLink="false">http://micahtillman.com/2007/12/19/on-video-games/#comment-1033</guid>
		<description>Scott--

Great points

Jeff--

There are video games in which you are forced to make moral choices as a player (I think of &lt;a href="http://www.2kgames.com/bioshock/" rel="nofollow"&gt;&lt;em&gt;Bioshock&lt;/em&gt;&lt;/a&gt; specifically), and it seems to me that that could be used to teach truths (whether it is actually used that way is another question).

And many games today are full-blown stories complete with scripted scenes in between segments of game-play, so the loss you speak of need not be as great as we might think.

Amanda--

You're right about the mental disorder.

You're wrong about the insanity *grin* Well, okay, for some of us, playing the same level over and over again is a mark of insanity because the outcome never does change. But for others of us, the more we play, the better we get, and eventually we beat the level.

Ever played somebody in Mario Kart that has been playing it for a long time? They've been doing the same thing over and over -- but not really, since they're getting better and better at it (as evidenced by the fact that they kick your butt every time *whimpers softly*).

Actually, the place where I always got thoroughly trounced by people who played games over and over was in &lt;em&gt;Golden Eye&lt;/em&gt;. Chris Beers particularly would school me every time.

So playing things over and over again often does get you somewhere. 

:-)</description>
		<content:encoded><![CDATA[<p>Scott&#8211;</p>
<p>Great points</p>
<p>Jeff&#8211;</p>
<p>There are video games in which you are forced to make moral choices as a player (I think of <a href="http://www.2kgames.com/bioshock/" rel="nofollow"><em>Bioshock</em></a> specifically), and it seems to me that that could be used to teach truths (whether it is actually used that way is another question).</p>
<p>And many games today are full-blown stories complete with scripted scenes in between segments of game-play, so the loss you speak of need not be as great as we might think.</p>
<p>Amanda&#8211;</p>
<p>You&#8217;re right about the mental disorder.</p>
<p>You&#8217;re wrong about the insanity *grin* Well, okay, for some of us, playing the same level over and over again is a mark of insanity because the outcome never does change. But for others of us, the more we play, the better we get, and eventually we beat the level.</p>
<p>Ever played somebody in Mario Kart that has been playing it for a long time? They&#8217;ve been doing the same thing over and over &#8212; but not really, since they&#8217;re getting better and better at it (as evidenced by the fact that they kick your butt every time *whimpers softly*).</p>
<p>Actually, the place where I always got thoroughly trounced by people who played games over and over was in <em>Golden Eye</em>. Chris Beers particularly would school me every time.</p>
<p>So playing things over and over again often does get you somewhere. </p>
<p>:-)</p>
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		<title>By: Amanda</title>
		<link>http://micahtillman.com/2007/12/19/on-video-games/comment-page-1/#comment-1032</link>
		<dc:creator>Amanda</dc:creator>
		<pubDate>Thu, 20 Dec 2007 02:23:59 +0000</pubDate>
		<guid isPermaLink="false">http://micahtillman.com/2007/12/19/on-video-games/#comment-1032</guid>
		<description>Perhaps a major problem of video games and the like only occurs when one spends significant amounts of time involved to the detriment of worship, work, relationships, and life in general.  

Oh wait, isn't that the definition of a mental disorder?

And one plays the same scene over and over again expecting a different outcome (to move on to the next level).

Oh wait, isn't that the definition of insanity?

:)</description>
		<content:encoded><![CDATA[<p>Perhaps a major problem of video games and the like only occurs when one spends significant amounts of time involved to the detriment of worship, work, relationships, and life in general.  </p>
<p>Oh wait, isn&#8217;t that the definition of a mental disorder?</p>
<p>And one plays the same scene over and over again expecting a different outcome (to move on to the next level).</p>
<p>Oh wait, isn&#8217;t that the definition of insanity?</p>
<p>:)</p>
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		<title>By: jeffsdeepthoughts</title>
		<link>http://micahtillman.com/2007/12/19/on-video-games/comment-page-1/#comment-1030</link>
		<dc:creator>jeffsdeepthoughts</dc:creator>
		<pubDate>Thu, 20 Dec 2007 01:33:07 +0000</pubDate>
		<guid isPermaLink="false">http://micahtillman.com/2007/12/19/on-video-games/#comment-1030</guid>
		<description>It occurs to me: we chase after the ghost of "interactivity" but is it really good for us?
A static media like story allows certain truths to be expressed.  A dynamic, interactive media like video games, seems like maybe, by definition, it would lose some of this quality.
Shakespeare can convey deep truths about the nature of sanity through the character of Hamlet.  As we watch him fall apart, we can take Shakespeare's point.
If Shakespeare had lived half a milenium later, if he'd written Hamlet The Video Game, almost by definition, he would have lost something.  (Perhaps he'd have gained some other things, I'm not sure) in pulling us into the thing, by allowing us to make choices  we're being taught different sorts of lessons by the Bard.  It's a bit like the difference between hearing an allegory and participating in that campfire game where everybody makes up a sentence in an ongoing story.
(Do they call that an exquisite corpse?)</description>
		<content:encoded><![CDATA[<p>It occurs to me: we chase after the ghost of &#8220;interactivity&#8221; but is it really good for us?<br />
A static media like story allows certain truths to be expressed.  A dynamic, interactive media like video games, seems like maybe, by definition, it would lose some of this quality.<br />
Shakespeare can convey deep truths about the nature of sanity through the character of Hamlet.  As we watch him fall apart, we can take Shakespeare&#8217;s point.<br />
If Shakespeare had lived half a milenium later, if he&#8217;d written Hamlet The Video Game, almost by definition, he would have lost something.  (Perhaps he&#8217;d have gained some other things, I&#8217;m not sure) in pulling us into the thing, by allowing us to make choices  we&#8217;re being taught different sorts of lessons by the Bard.  It&#8217;s a bit like the difference between hearing an allegory and participating in that campfire game where everybody makes up a sentence in an ongoing story.<br />
(Do they call that an exquisite corpse?)</p>
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		<title>By: Scott</title>
		<link>http://micahtillman.com/2007/12/19/on-video-games/comment-page-1/#comment-1028</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Thu, 20 Dec 2007 01:16:22 +0000</pubDate>
		<guid isPermaLink="false">http://micahtillman.com/2007/12/19/on-video-games/#comment-1028</guid>
		<description>I think there are very few activities, if any, which are by definition a waste of time.  Gaming falls into that too.  I say this as a non-gamer, but one who as younger fellow did engage in his fair share of video games.

I will also say, as a non-gamer, that not all video games share the kind of fantasy/story connection you speak of, and are rather mindless to some degree.  When I was younger, I can safely say that a lot of the time I spent playing video games was in fact, wasted time.  Much as, up until recently, I wasted a ton of time watching TV, even though I don't think watching TV is inherently a waste of time either.

I do see value in the kind of fantasy/story connection that does exist in many of the games that are popular today.  I don't think a nominal amount of time spent playing such games is a bad thing.  The one thing I do see about the gaming world sometimes is people getting overly caught up and trapped in those fantasy worlds in a way that is much less likely to happen by reading a book, or watching a movie.

As to the "what is better" question, I don't come prepared with a full answer.  I will say though that I think that to some degree, having the stories "imagined" for us via mediums like TV, movies can have a dimming effect on our own imaginative/creative capabilities.  I don't pretend to have done an exhaustive study on this, I only have witnessed my 3 young cousins who watch very little TV/movies relative to the average kid these days, and who continually blow me away with their imagination and creativity.</description>
		<content:encoded><![CDATA[<p>I think there are very few activities, if any, which are by definition a waste of time.  Gaming falls into that too.  I say this as a non-gamer, but one who as younger fellow did engage in his fair share of video games.</p>
<p>I will also say, as a non-gamer, that not all video games share the kind of fantasy/story connection you speak of, and are rather mindless to some degree.  When I was younger, I can safely say that a lot of the time I spent playing video games was in fact, wasted time.  Much as, up until recently, I wasted a ton of time watching TV, even though I don&#8217;t think watching TV is inherently a waste of time either.</p>
<p>I do see value in the kind of fantasy/story connection that does exist in many of the games that are popular today.  I don&#8217;t think a nominal amount of time spent playing such games is a bad thing.  The one thing I do see about the gaming world sometimes is people getting overly caught up and trapped in those fantasy worlds in a way that is much less likely to happen by reading a book, or watching a movie.</p>
<p>As to the &#8220;what is better&#8221; question, I don&#8217;t come prepared with a full answer.  I will say though that I think that to some degree, having the stories &#8220;imagined&#8221; for us via mediums like TV, movies can have a dimming effect on our own imaginative/creative capabilities.  I don&#8217;t pretend to have done an exhaustive study on this, I only have witnessed my 3 young cousins who watch very little TV/movies relative to the average kid these days, and who continually blow me away with their imagination and creativity.</p>
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